Here is a chart of every hero's statistics when they are Level 1 and how many attribute points they gain per level. To calculate how much health a hero gains each level, multiply the Str/Lvl value by 25. For example, a Paladin gains 67.5 hit points every time he goes up a level. To calculate mana, multiply the Int/Lvl value by 15.
Heroes also gain one point of attack damage for each point gained in their primary attribute.
Hero | Primary | Strength | Agility | Intelligence | Base HP | Base Mana | Str/Lvl | Agi/Lvl | Int/Lvl | Total/Lvl | Base Bounty | ||||
Human | |||||||||||||||
Paladin |
STR |
22 |
13 |
17 |
|
650 |
255 |
|
2.7 |
1.5 |
1.8 |
|
6 |
|
250 |
Archmage |
INT |
14 |
17 |
19 |
|
450 |
285 |
|
1.8 |
1 |
3.2 |
|
6 |
|
250 |
Mountain King |
STR |
24 |
11 |
15 |
|
700 |
225 |
|
3 |
1.5 |
1.5 |
|
6 |
|
250 |
Bloodmage |
INT |
18 |
14 |
19 |
|
550 |
285 |
|
2 |
1 |
3 |
|
6 |
|
250 |
Orc | |||||||||||||||
Blademaster |
AGI |
18 |
23 |
16 |
|
550 |
240 |
|
1.8 |
1.6 |
2.15 |
|
5.55 |
|
250 |
Far Seer |
INT |
15 |
18 |
19 |
|
475 |
285 |
|
2 |
1 |
3 |
|
6 |
|
250 |
Tauren Chieftain |
STR |
25 |
10 |
14 |
|
725 |
210 |
|
3.2 |
1.5 |
1.3 |
|
6 |
|
250 |
Shadow Hunter |
AGI |
15 |
20 |
17 |
|
475 |
255 |
|
2 |
1.5 |
2.5 |
|
6 |
|
250 |
Undead | |||||||||||||||
Death Knight |
STR |
23 |
12 |
17 |
|
675 |
255 |
|
2.7 |
1.5 |
1.8 |
|
6 |
|
250 |
Lich |
INT |
15 |
14 |
20 |
|
475 |
300 |
|
2 |
1 |
3 |
|
6 |
|
250 |
Dread Lord |
STR |
20 |
16 |
18 |
|
600 |
270 |
|
2.5 |
1 |
2.5 |
|
6 |
|
250 |
Crypt Lord |
STR |
26 |
14 |
14 |
|
750 |
210 |
|
3.2 |
1.2 |
1.6 |
|
6 |
|
250 |
Night Elf | |||||||||||||||
Keeper of the Grove |
INT |
16 |
15 |
18 |
|
500 |
270 |
|
1.8 |
1.5 |
2.6 |
|
5.9 |
|
250 |
Priestess of the Moon |
AGI |
18 |
19 |
15 |
|
550 |
225 |
|
1.9 |
1.5 |
2.6 |
|
6 |
|
250 |
Demon Hunter |
AGI |
19 |
21 |
16 |
|
575 |
240 |
|
2.1 |
1.5 |
2.1 |
|
5.7 |
|
250 |
Warden |
AGI |
18 |
20 |
15 |
|
550 |
225 |
|
2.4 |
1.6 |
2 |
|
6 |
|
250 |
Neutral | |||||||||||||||
Alchemist |
STR |
24 |
9 |
18 |
|
700 |
270 |
|
3 |
1 |
2 |
|
6 |
|
250 |
Naga Sea Witch |
INT |
15 |
16 |
22 |
|
475 |
330 |
|
2 |
1 |
3 |
|
6 |
|
250 |
Tinker |
INT |
19 |
15 |
21 |
|
575 |
315 |
|
2 |
1 |
3 |
|
6 |
|
250 |
Beastmaster |
STR |
25 |
14 |
15 |
|
725 |
225 |
|
2.9 |
1.3 |
1.8 |
|
6 |
|
250 |
Dark Ranger |
AGI |
18 |
19 |
15 |
|
550 |
225 |
|
1.9 |
1.5 |
2.6 |
|
6 |
|
250 |
Firelord |
AGI |
15 |
20 |
18 |
|
475 |
270 |
|
1.75 |
1.5 |
2.5 |
|
5.75 |
|
250 |
Pandaren Brewmaster |
STR |
22 |
14 |
15 |
|
650 |
225 |
|
3 |
1.5 |
1.4 |
|
5.9 |
|
250 |
Pit Lord |
STR |
24 |
14 |
14 |
|
700 |
210 |
|
3.2 |
1.3 |
1.5 |
|
6 |
|
250 |
Custom | |||||||||||||||
Avalanche |
STR |
40 |
1 |
1 |
|
1250 |
15 |
|
8 |
0 |
1 |
|
9 |
|
400 |
Bill K |
STR |
22 |
15 |
10 |
|
650 |
150 |
|
2.5 |
2.5 |
1 |
|
6 |
|
500 |
CattleBruiser |
STR |
20 |
15 |
15 |
|
600 |
225 |
|
2.25 |
2.5 |
1 |
|
5.75 |
|
250 |
Death Sheep |
INT |
1 |
1 |
25 |
|
150 |
375 |
|
0 |
0 |
4 |
|
4 |
|
250 |
Dino Din |
AGI |
17 |
20 |
17 |
|
525 |
255 |
|
2 |
2 |
2 |
|
6 |
|
250 |
Edge |
INT |
16 |
18 |
15 |
|
500 |
225 |
|
1.75 |
1.75 |
2.5 |
|
6 |
|
250 |
Falcon |
STR |
17 |
20 |
17 |
|
525 |
255 |
|
2.75 |
1.5 |
1.5 |
|
5.75 |
|
250 |
Fox |
STR |
22 |
16 |
16 |
|
650 |
240 |
|
2.75 |
1.5 |
1.5 |
|
5.75 |
|
250 |
Halpmeh |
INT |
14 |
17 |
19 |
|
450 |
285 |
|
1.8 |
1 |
2.7 |
|
5.5 |
|
250 |
HatoUP |
INT |
17 |
20 |
17 |
|
525 |
255 |
|
1.7 |
1.75 |
2.5 |
|
5.95 |
|
250 |
Jaood |
AGI |
18 |
22 |
16 |
|
550 |
240 |
|
2 |
3.5 |
1.5 |
|
7 |
|
250 |
Ravage |
STR |
22 |
16 |
16 |
|
500 |
330 |
|
2.5 |
1.5 |
1.5 |
|
5.5 |
|
250 |
Assassin |
AGI |
15 |
20 |
17 |
|
475 |
355 |
|
2 |
1.5 |
2.5 |
|
6 |
|
250 |
Gamera |
STR |
25 |
14 |
14 |
|
725 |
310 |
|
3 |
1.5 |
1.3 |
|
5.8 |
|
250 |
SuperLanBoy |
STR |
30 |
16 |
18 |
|
850 |
270 |
|
2.5 |
1 |
2.5 |
|
6 |
|
250 |
Levia |
STR |
22 |
14 |
15 |
|
650 |
225 |
|
3 |
1.5 |
1.5 |
|
6 |
|
250 |
Metal.Bark |
INT |
14 |
17 |
19 |
|
450 |
285 |
|
1.8 |
1 |
3.2 |
|
6 |
|
250 |
Area of Effect[]
On the individual hero pages, you will see numbers representing the cast ranges and areas of effect for various spells. Sometimes it's difficult to tell how large a range actually is without practice, but here are a few sample measurements to help you judge distance in-game.
250 is roughly the width of the little area at the front of your base that's not grassy. A spell with 250 aoe will be cast in a circle as shown in the picture. An aura with 250 aura will affect all units within the circle (when the hero is in the center of the circle). A spell with 250 range will require the hero to be at the left end of the yellow line when the target is at the right end.
500 is roughly the width of the Hero Tavern area on the map.
750 is roughly how far you can get away from the Archvault before you lose the mana regeneration aura.
1000 almost fills up the entire screen when your interface is zoomed out all the way.