Footmen Frenzy Compendium
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Counter Mage
CM
Race: Other
Class: Intelligence
Type:
Strength: 19 (+1.8 per level)
Agility: 17 (+1 per level)
Intelligence: 14 (+3.2 per level)


Mystical Hero, adept at controlling magical effects. Can learn Shock, Dispel Force, Magic Armor Aura and Lightning Storm. Attacks land and air units.

Spells[]

Shock[]

CM1

Delivers a massive shock to the Counter Mage's enemy, dealing damage and causing the enemy to stop channeling spells. Higher levels of this ability deals more damage. This spell always costs 110 mana and has a stun duration of .01.

Level Damage Cooldown
1 100 10
2 175 9
3 250 8
4 350 8
5 450 7
6 550 6

Dispel Force[]

CM2

Increases the damage of the Hero's ranged attack by adding magic. Grants additional bonus damage against summons. Each level increases the damage bonus. This spell always costs 8 mana per attack.


Level Damage Bonus (Normal units / Summons) Cast Range
1 10/20 700
2 20/50 700
3 30/90 700
4 50/140 700
5 70/200 700
6 100/300 1200

Magic Armor Aura[]

CM3

Grants additional resistance to spell damage for friendly heroes. Higher levels increases the amount of spell resistance granted. AoE is always 1000.

Level Magic Resistance Heros Magic Resistance Units
1 5 10
2 10 20
3 15 30
4 20 40
5 25 50
6 30 60

Lightning Storm[]

CM4

The Counter Mage calls forth a powerful storm; the storm will emit randomly targeting bolts that deals damage to one enemy and splash damage in an area around the target. A bolt is randomly produced somewhere in the AoE every .5 seconds. Higher levels increase damage and duration. .


Level DMG/Bolt Splash Area Duration AoE Cooldown
1 175 150 15 600 150
2 225 200 20 650 130
3 475 250 25 700 110
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